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function execute() { if (context.start === undefined) { context.start = parseInt(inPorts[1].value, 10) || 0; } if (context.end === undefined) { context.end = parseInt(inPorts[2].value, 10) || 20; } if (context.step === undefined) { context.step = parseInt(inPorts[3].value, 10) || 1; } if (context.current === undefined) { context.current = context.start; } switch (trigger) { case TRIGGERS.SYSTEM_OUT_DONE: if (context.run && context.current < context.end) { context.current += context.step; sendSync([null, context.current, new Date()]); } else { context.run = false; context.current = context.start; unblock(); } break; case 0: // Trigger if (context.run) { // Already Running - Start one step before because in loop it will be added again. context.current = (context.start - context.step); } else { context.run = true; sendSync([new Date(), context.current, new Date()]); } break; case 1: // Start if (inPorts[1].value !== undefined) { context.start = parseInt(inPorts[1].value, 10); } break; case 2: // End if (inPorts[2].value !== undefined) { context.end = parseInt(inPorts[2].value, 10); } break; case 3: // Step if (inPorts[3].value !== undefined) { context.step = parseInt(inPorts[3].value, 10); } break; case 4: context.current = context.start; context.run = false; unblock(); break; default: break; } } |
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In Ports
Position | Name | Message Type | Description |
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1 | Trigger | Trigger | This port is being used to start the 'Loop Counter'. |
2 | Start | Number | This port is being used to define the starting number of the 'Loop Counter'. |
3 | End | Number | This port is being used to define the end number of the 'Loop Counter'. |
4 | Step | Number | This port is being used to define the step number of the 'Loop Counter'. |
5 | Reset | Trigger | This port is being used to reset the executing and reset the counter to the defined start value. |
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Out Ports
Position | Name | Message Type | Description |
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1 | Initialize Trigger | Trigger | This port is being used to send out the initial trigger once the ‘Loop Counter' object get’s triggered. |
2 | Value | Number | This port is being used to send out the value of the 'Loop Counter' object. |
3 | Trigger | Trigger | This port is being used to send out the trigger of the 'Loop Counter' object. |
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Properties
Name | Description |
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Object Name | The name of the object on the canvas. |
Show Code View | The switch to turn on code view for the Code Object. |
Duplicate code into custom Code Object |