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Categories are used to efficiently map the application to the various hardware devices in the system. Se Mapping in the Design Specification for more information.
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Ports
Nodes Ports are the connection point to attach signals to the object. Type checking ensures only compatible nodes ports can be connected. When possible, type conversion is performed automatically. For example, passing an integer to a text field will convert the number to a string.
Every node port can be initialized initialised at runtime by setting the default value.
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Port Properties
Info |
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Node Port properties are set in the IDE App Builder by double clicking on a node port attach point in on the object. |
Name | Type | Description |
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Trigger | Boolean | Default on. When set, any messages sent to this node will trigger execution of the object. If off, node will retain the message and not call the object event loop. |
Type | Any | Specifies the node data type. Properties are specific to the data type can edited here. See reference to Data types. |
Default Value | Any | Loads the node message with a default value. Application specific data can be provided by setting the Default Value and not connecting a Signal to the Node. |
Cast Number | Number | Forces casting the input number to the specified format. For example, force the input float to integer before object accesses the message. |
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