This object is being used to debounce triggers, which means that the first trigger will be forwarded, and all next triggers will be ignored during the specific delay period.
The objects will now stop running once input parameters are changed. |
function execute() { if (!context.delay) { context.delay = parseInt(inPorts[1].value, 10) || 2000; } switch (trigger) { case TRIGGERS.SYSTEM_SYNC: { context.blocked = false; break; } case 0: { if (!context.blocked) { context.blocked = true; syncSleep(context.delay); return [new Date()]; } break; } case 1: { context.delay = inPorts[1].value; break; } default: break; } return []; } |
Position | Name | Message Type | Description |
---|---|---|---|
1 | In | Trigger | This port is being used to trigger the 'Debounce' object. |
2 | Delay (ms) | Number | This port is being used to set the delay of the ‘Debounce’. |
Position | Name | Message Type | Description |
---|---|---|---|
1 | Out | Trigger | This port is being used to trigger only once during the set delay, even if more trigger are being sent to the 'Debounce' Object. |
Name | Description |
---|---|
Object Name | The name on the object on the canvas. |
Show Code View | The switch to turn on code view for the Code Object. |
Duplicate Code into custom Code Object |