Introduction

Internal Message Type

The Joystick Message Type is OBJECT based. Represented by an Object with X,Y and Z axis were Z is the button of the Joystick.


Example Data


Converts to

Message Type

Data

Digtial

Convert uses only the Z axis (Button)

Trigger

Always triggers

Display Message Type

prints the values of the 3 axis

String

Directly converts and prints out x,y and z values

Any Signal that is not mentioned on the table above should not be able to convert


Debug View

In the Debug View values can be written to or read from the drivers on the Builder Base directly.

The Joystick is broken up into two Analog and one Digital signal for the current driver implementations.