Joystick


Introduction

Internal Message Type

The Joystick Message Type is OBJECT based. Represented by an Object with X,Y and Z axis were Z is the button of the Joystick.


Example Data

  • {x:50, y:10, z: true}


Converts to

Message Type

Data

Message Type

Data

https://quantumintegrate.atlassian.net/wiki/spaces/HELP/pages/396296230

Convert uses only the Z axis (Button)

https://quantumintegrate.atlassian.net/wiki/spaces/HELP/pages/396296237

Always triggers

https://quantumintegrate.atlassian.net/wiki/spaces/HELP/pages/402031352

prints the values of the 3 axis

Directly converts and prints out x,y and z values

Any Signal that is not mentioned on the table above should not be able to convert


Debug View

In the Debug View values can be written to or read from the drivers on the Builder Base directly.

The Joystick is broken up into two Analog and one Digital signal for the current driver implementations.