Joystick
Introduction
Internal Message Type
The Joystick Message Type is OBJECT based. Represented by an Object with X,Y and Z axis were Z is the button of the Joystick.
Example Data
{x:50, y:10, z: true}
Converts to
Any Signal that is not mentioned on the table above should not be able to convert
Debug View
In the Debug View values can be written to or read from the drivers on the Builder Base directly.
The Joystick is broken up into two Analog and one Digital signal for the current driver implementations.